AI Insights · Timothy · July 2021
Top 5 First Person Games on iOS in Finland, Q2 2021
Analyzing the performance of top First Person Games on iOS in Finland during Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the Finnish iOS market saw noteworthy performances from several first-person game apps. Here’s a closer look at the top five, based on data from Sensor Tower.
Hair Dye!
Released by Crazy Labs in April 2021, Hair Dye! showed an interesting trend in its weekly downloads. Starting from a modest 33 downloads in late April, it peaked at approximately 5.9K in the first week of May. However, the numbers fluctuated throughout the quarter, eventually settling at around 389 downloads by the final week of June. Active users mirrored this trend, peaking at around 6.1K in early May before declining to 1.2K by the end of June.
Makeover Studio 3D
Makeover Studio 3D from Kwalee Ltd also had an eventful quarter. Weekly revenue fluctuated, reaching a peak of $32 in both late April and late June. Downloads showed a similar pattern, starting strong with 1.5K in mid-April and peaking at 2.2K by the end of the month. The app's active users dropped from 1.3K in mid-April to 489 by the end of June.
Get Rich! 3D
Get Rich! 3D by Supersonic Studios maintained steady weekly revenue, peaking at $41 at the end of May. Downloads saw a significant spike, jumping from 265 in late May to 3.2K the following week. Active users followed this trend, peaking at 3.6K by the end of May before dropping to 624 by the end of June.
Granny
Dennis Vukanovic's Granny remained consistent in its performance. Weekly downloads hovered around the 500 mark, peaking at 607 in early June. Active users showed a steady increase, starting at 2.5K in late March and reaching 2.9K by mid-June, before settling at 2.6K by the end of the quarter.
Cashier 3D
Cashier 3D from Rollic Games experienced a notable increase in weekly revenue, peaking at $20 in late May. Downloads surged dramatically in mid-May, reaching 1.5K, and remained relatively high throughout June. Active users saw a corresponding rise, peaking at 2.3K in late May before gradually declining to 1.1K by the end of June.
For more detailed insights and analytics, visit Sensor Tower.